﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tetris
{
    class GameLogic
    {

        private readonly GameField gameField;
        private readonly Drawer drawer;

        //public NodeGameLogic(GameField gameField, Drawer drawer)
        //{
        //    this.gameField = gameField;
        //    this.drawer = drawer;
        //    //_ih = ih;
        //    //_ih.KeyLeft += MoveNodeLeft;
        //    //_ih.KeyRight += MoveNodeRight;
        //    //_ih.KeyUp += MoveNodeUp;
        //    //_ih.KeyDown += MoveNodeDown;
        //}

       

        //public bool IsOnPossition(int positionX, int positionY)
        //{
        //    if (X == positionX && Y == positionY)
        //        return true;
        //////    return false;
        //}
        
    }
}
